Let the video games begin
ASU’s new esports lounge may look like all fun and games. But with a global video gaming industry projected to grow to a well over a $200 billion enterprise, the facility is providing training that could more than ever put students on paths to careers in science, technology and engineering. It even might prepare students to become professional esports athletes, says Pavan Turaga, a Fulton Schools associate professor of electrical, computer and energy engineering and director of the School of Arts, Media and Engineering, a collaborative of the Fulton Schools and ASU’s Herberger Institute for the Arts. Some students are there not just playing video games but developing new ones and the School of Arts, Media and Engineering is already adding a gaming concentration to its degree program. “There is serious academic leveraging around gaming,” Turaga says.